
Unofficial patch for The Elder Scrolls III: Morrowind Game of the Year Edition that aims to make the game completely bug-free (within the abilities of Construction Set). Shader order will be given in the Shader setup section.Ī modernized version of the pixel shader water from vanilla Morrowind, which aims to replicate the texture, transparency, and artistic feeling of the original mercurial water, without duplicating its low resolution. ℹ️ These shaders need to be registered in MGE XE to work as intended. MORROWIND# SHADERSĪ compilation of a handful of community-made shaders. Please abstain from using this guide until you've correctly set up Morrowind and the recommended tools. The guide presented here assumes you have already followed all instructions found in the Setup page, and are familiar with Mod Organizer 2, which we will be using to install the mods in this document.


Now I have begin with a new game as male Redguard, the Tribunal has not started yet, I will check this out.PROTIP: Click on the list icon on the upper left corner of this document to see the index for this guide. Yes I visited them before the patch was installed. I *think* if the NPC is reset from the 72 hour cleanup, then the spells should appear again. Since the skill fortify spells are no longer auto-calc'd, they won't appear on their assigned list. I think if you visit these NPCs before this update, then their old records are still present in the save file, which includes the auto-calc flag. Mainly to control their mercantile skill for bartering, and also to preserve their spell list in-case another plug-in modifies spellcasting GMSTs or adds lists of auto-calc'd spells.


Merchants generally aren't auto-calc'd, especially spell merchants. I've removed auto-calc from these two npcs to preserve their original spell lists, and to also prevent an issue with other plug-ins adding auto-calc spells which could appear in their spell list for sale, or altering the GMSTs of auto-calc, which would result in a vastly different spell list. As a consequence, it removed it from sale from the Mournhold and Bloodmoon mages that sold those spells, as those two NPCs are also auto-calc'd. I removed auto-calc from those skill fortification spells, as a fix for high level auto-calc'd restoration spellcasters. In the 1.6.3-patch they do exsists, but the 'Masterful Red Wisdom' spell was the two of though.ĭid you visit her before the update? I think I may know what may have happened.
